BAD CALENDARS

Book Design | Summer 2024

There is really only one prolific form of a calendar: a grid with 7 rows and 4 columns. While this system works great, I wanted to explore what happens when you represent time in other ways.

With Bad Calendars, I created new ways to visualize the month, thus creating little puzzles for the viewer to decode.

Design Goal

Create visually-striking calendars that invoke a sense of play within it’s design.

A very limited color palette of white and black employed a sense of rigidity, which was helpful when the calendars themselves had limitless possibilities in terms of form.

All type was set in Univers, which was incredibly versatile thanks to its wide variety of weights and widths.

Flip through all the calendar pages here

Disfunctional-Functional-Design

What excited me most about these calendars was the contradiction that lied in the design: Calendars are typically purely utilitarian - what happens when you subvert utility, and design a calendar that takes time to figure out?

Watching people flip through the book, what I noticed most was a sense of delight as they began to decode the pages.

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